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Gardenscapes area 3
Gardenscapes area 3




gardenscapes area 3

One might have expected from a company like Playrix to produce a higher quality art, especially when it comes to the fruits, which are the main game component. The fruits are simple and schematic, drawn in 2D. Now let’s see what we can learn from Playrix, who truly mastered the art of the match 3 games. This combo of the brain’s favorite sport, pattern recognition, the infinite feedback loop, and the tailor-made balance make match 3 games perfect for mobile experiences. It’s almost a tailor-made game, something that is hard to accomplish in other genres. In Gardenscapes’ case, this is starring Austin the game’s presenter and mansion’s butler, who stares at the player with a scowling expression and says, “Hey, wanna get back in the loop? Put in some money and jump right back to it!”īalance in match 3 games, in the right developer’s hands, can be truly adaptive to the player’s skill and even current mood. When all turns are gone, the player is blocked immediately by a pop-up. There’s no punishment for wrong moves, turns are not spent, and the player stays in the zone as long as she has more turns to take.

gardenscapes area 3

When the player tries to match fruits that do not match they will snap back to their place automatically. You cannot make a mistake in a match 3 game. Playing at a fast pace, the player transcends to a semi-meditative zone, going through this loop dozens of times in a level. Search for a pattern, find one, match three of the same kind, get a reward. The feedback loop it enhances is addicting. In this sense, a match 3 board is like a playing ground for the brain. Our brain is constantly looking for patterns and rewards us for finding them.






Gardenscapes area 3